I am an experienced Academic Researcher and Software Engineer, with a BSc, MRes, and PhD in Computer Science related fields. My research interests centre around Human-Computer Interaction, games research, and interaction design.
I have also worked as a Senior Software engineer, experienced with leveraging agile frameworks and using the latest technologies to create excitng and novel software systems for a variety of clients.
My research interests include: Digital Vertigo Experiences, Interavtive Rock Climbing, Human-Computer Integration, and Motivational Fitness Applications.
Below are a few select examples of my research projects.
My PhD research involved investigating Digital Vertigo Experiences.
Balance Ninja is a two-player vertigo game where players battle against both their own sense of balance and the sensory confusion induced via a Galvanic Vestibular Simulation system that is controlled by the opposing player. The main objective of the game is to cause the opposing player to lose their balance first and score a point.
AR Fighter has a similar premise to Balance Ninja and requires players to try and make their opponent lose their balance first and thus win themselves a point, but uses Head Mounted Displays (HMDs) to induce sensory confusion instead of GVS systems. The sensory confusion in AR Fighter is a result of players' visual perception being manipulated by the HMDs, which is in conflict with their sense of balance.